8.28.2009

Ghost Town

Sirat, somehow, found herself lazily wandering through the dusty alleys of an old west ghost town. She didn’t remember what had brought her there, nor, she realized with a sort of panicky horror, anything prior to that. She felt blank, a simulation of someone else named Sirat, a pale imitation with just broad strokes to fill in the huge white expanse of identity. And she didn’t like that. Around her, a crop of empty husk, hastily constructed buildings stood sad and rotting as a dim-bulb yellow sun hung low in the sky, hovering over the horizon and flooding the blasted desert landscape with a chalky glow. She felt ill at ease, isolated and strange. Nothing seemed quite right, and while she was tempted to blame her hole-riddled memory, there was a nauseating impermanence to her surroundings and herself. She saw vultures overhead that seemed to blink in and out existence. Things seemed fuzzy on the periphery of the desert, as if the world just came to a stop. She looked at her hands and didn’t feel like they fit with the rest of her personage. They looked different, somehow. It was only a moment, however, before they seemed to change and conform to her specifications. She felt, maybe, like she and the world were being pieced together at the same time.

With little else to do, she began to silently explore her environs. There was a smell to the place, a kind of stench of antiquity, and it stung her nose and made her eyes water. Each whiff carried with it a collection of memories that raced through Sirat’s head in a way that made them feel important and frustratingly intangible. It didn’t take long to acclimate to it, to put it aside and ignore it, but every now and then, a whisper of it would find its way to her brain and restart the memory show. It was disconcerting, but at least it was interesting. At least she felt something other than abandonment and disorientation. The town was small and trite, more like a movie set version of the American west than anything real. There were typical buildings: a jailhouse, a brothel, a post office and a saloon. Hitching posts and water troughs lined the dirt main street. Sirat could picture men in ten gallon hats with holstered guns prowling the alleys, and ladies in their corsets and finery trying to woo them to bed. It seemed so silly in that context, the way real people and real events were distilled to some basic essence of their existence and then launched forward, forever, as a default representation, a perpetual archetype. It struck her then that she, here, was no different. She was an essential part of someone real, someone else who was, no doubt, slumbering peacefully in a bed far away while Sirat wandered through the ghost town. Sirat was suddenly aware that she was a dream, a bit of fluff given form and the semblance of someone else’s life and forced to interact with an imaginary world… she felt inconsequential, then, ashamed of her own lack of solidity. She was angry at having been called into being at all, and saddened that her existence would surely end the moment the real she woke up.

But the dream Sirat, solely through that realization had woken herself up and removed herself from the control of another Sirat’s dreaming mind. She was no longer tethered to the brain that had invented her. Her existence was her own. This was not a concept she readily understood. If there was a difference in her before her self-realization, it was too subtle to notice. So the dream Sirat still felt very limited even as she stepped out from her real self’s shadow to become something greater that the woman that had birthed her.

Sirat, strangely self-aware and anxious about her fate, struggled with meaning. She felt faced with an existential crisis, saddled with a condensed life that she felt needed some purpose, some goal, some form of achievement in order to validate its having happened at all. Lost amidst the ruins of a never-was town, however, she wasn’t sure what to do. She rushed from building to building, hoping that beyond each door there would be some sort of sign or direction. She flung open old doors to musty pantries, to outhouses, to bedrooms and to jail cells and found nothing but dust and dirt and ghostly white cobwebs strung between chipped paint and molding wood. With each failed door, she grew wearier, more frightened and more distraught. Her eyes began to feel heavy, her legs, leaden. She moved with slack muscles and pained joints and felt like collapsing. In the corner of the old saloon’s dining room, beyond a busted player piano, Sirat found a dirty blue mattress, stained with blood and bile and coated in a fine layer of deep gray dust. Depression and fear overtook her. There was no point to this brief exercise in existence, she told herself. There was no end goal, nothing to do, nothing to accomplish. Tears rolled down her cheeks and her whole body shook with heaving, anguished sobs. She was convinced her time was near an end and she had nothing to show for it. There had been nothing, here, in this dirty ghost town… nothing but empty rooms and debris.

Sirat took a deep breath and slumped herself, morose and worthless, into a heap on the mattress and fell into the dreamless sleep of a dream.

As Sirat slumbered, her mind set on pause, time, in its weird dreamy way, still flowed about her. Though she was no longer engaged, the world of dreams was still in motion, and a shadowy little creature, a shadowy little imp, had made her way into Sirat’s ghost town. Once, she had been the consort of a fellow imp, a dastardly little creep that demanded to be called “Thimble,” even though it wasn’t his name. Her name, however, was no secret. She was called Shair.

Shair, like Thimble, had been crafted by dreaming magicians, by men and women who dedicated themselves so wholly to the arcane arts that they practiced those arts even whilst asleep. Imps were the dream-toys of these magicians, built for purpose, to fetch and to test and to serve. Some imps fled their dreaming masters, some were emancipated upon their owners’ deaths. Others, like Thimble and Shair, had slain their magicians to gain freedom. Once, the two imps travelled the land of dreams together, side by side. Thimble, though, grew weary of their partnership and sought out the company of a newly wakened dream, a woman named Kara Frost. He abandoned her in a swirl of formless fog, and she hadn’t seen him since. Travelling alone, Shair would sometimes hear stories amongst Woken dreams, she would hear of how Kara Frost and Thimble had saved so many from the death of oblation. And so Shair, jealous Shair, dedicated herself to the opposite. She had slain her master with no remorse. Surely the destruction of those her former lover and his new escort had rescued would ease her suffering. She was pitiless in her hunt, tracking down those who bore the salvation offered by Kara and Thimble, obliterating their minds and their memories and taking their heads as trophies. In a black bag slung over her bruise blue shoulder, Shair carried the heads of a hundred dreams touched by the waking hand of Kara Frost. Even with so much death on her hands, however, she still felt the sorrow of abandonment.

Eventually, Shair began to wander, lost in confusion and sadness, and in those wanderings she stumble across the ghost town built by the dream of Sirat. Shair loved these places, these miniature hollows of human dreams. She loved exploring the streets and alleys, loved how they ranged from so simple to so convoluted. This one, however, seemed drearier and emptier than most. She was shocked that no one wandered the streets. She was amazed that the place was so lifeless. Like Sirat had, Shair walked amongst the buildings, opening doors and looking for a reason to be there. Eventually, she came across the slumbering form of Sirat on the mattress.

And Shair, then, saw a similar confusion and a similar sadness on the face of the woman lost in her dreamless sleep. She felt an inexplicable kinship with Sirat, a tether she hadn’t felt since walking with Thimble. She smiled for the first time in a long while, and she bent next to Sirat and kissed her softly on the cheek. Shair felt a shock go through her, a wave of cold as she appropriated the sadness of the woman. Shair ran her clawed hand through Sirat’s black tangle of hair. She drew in the dread and the gloom that had afflicted Sirat, and expelled it into the dreamscape as black crepe exploding from her talons. Sirat stirred, her weariness abated, her sadness expunged. The act, for Shair, was redeeming, powerful in its kindness, and Shair suddenly felt a profound hollowness that had come from slaying the dreams saved by Thimble. A heavy remorse set in, a sickness of consequence, and Shair was overtaken by the memories of those whose heads she carried in her bag. As Sirat woke, newly and confusingly content, Shair cowered back into another corner of the musty saloon. A floodgate of guilt had opened upon the poor imp.

Sirat, aware now that Shair had stolen her anguish, saw the imp cowering and felt a wave of sympathy. She could see the hurt in the poor creature’s black eyes, and she wanted, now, to help in any way she could. So she offered herself up to Shair, she offered her assistance as payment for the kindness Shair had extended to her. And Shair, then, knew how she could atone for her sins.

She asked Sirat to lay, again, on the mattress. Sirat complied, nervously, while Shair retrieved her bag of trophy heads. Shair asked Sirat not to move and Sirat didn’t, even as, one by one, Shair removed the heads of the slain dreams from her bag and cracked them, like fresh eggs, over Sirat’s body. She emptied the contents of each cracked head onto Sirat. From one, microscopic cities of glass fell like twinkling dust and dug into Sirat’s skin and eyes. Another produced liquid volumes of chromatic essence, which stained Sirat like a painter’s rag. Others released models of staircases, dollhouse furniture or tiny soldiers determined to die in some far off conflict. One merely produced the smell of French bread and cobblestones from a faux Parisian alley. All of these, the contents of all one hundred heads, were absorbed by Sirat and became part of her.

And Shair explained:

She had obliterated these dreams, destroyed their minds and befuddled their memories. But the essence of them, of who they had been and what they had created, still existed inside of their heads. By releasing them, Shair had given them to Sirat, breathed new life into them as a new life took them over. Sirat was a library, now, of these dead dreams, and Shair was convinced that they could remake them all, if only Sirat would accompany her to the places she had taken them from.

And Sirat smiled, broadly. She was suddenly full of purpose, full of meaning, and full of direction. With no reason to remain in the ghost town, Sirat and Shair set off to old parts of the dreamworld, intent on restoring what Shair had, in madness and in sorrow, so cruelly destroyed.

The ghost town crumbled behind them as they left.

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